Interactive Serious Game to Teach Basic Life Support Among Schoolchildren in Brazil: Design and Rationale

JMIR Serious Games. 2024 Oct 9:12:e55333. doi: 10.2196/55333.
No abstract available

Keywords: CPR; CPR training; SUS; System Usability Scale; basic life support; cardiopulmonary; cardiopulmonary resuscitation; education; educational; emergency; game; gaming; life support; resuscitation; satisfaction; serious game; survey; training; usability; user experience.