Collective action within an environment of unknown unknowns: Experiences with the port of Mars Game

PLoS One. 2024 Aug 5;19(8):e0308363. doi: 10.1371/journal.pone.0308363. eCollection 2024.

Abstract

There is limited research about how groups solve collective action problems in uncertain environments, especially if groups are confronted with unknown unknowns. We aim to develop a more comprehensive view of the characteristics that allow both groups and individuals to navigate such issues more effectively. In this article, we present the results of a new online experiment where individuals make decisions of whether to contribute to the group or pursue self-interest in an environment with high uncertainty, including unknown unknowns. The behavioral game, Port of Mars is framed as a first-generation habitat on Mars where participants have to make decisions on how much to invest in the shared infrastructure to maintain system health and how much to invest in personal goals. Participants can chat during the game, and take surveys before and after the game in order to measure personality attributes and observations from the game. Initial results suggest that a higher average social value orientation and more communication are the key factors that explain why some groups are more successful than others in surviving Port of Mars. Neither other attributes of players nor the group's communication content explain the observed differences between groups.

MeSH terms

  • Adolescent
  • Adult
  • Communication
  • Cooperative Behavior
  • Decision Making
  • Female
  • Games, Experimental
  • Humans
  • Male
  • Mars*
  • Uncertainty
  • Young Adult

Grants and funding

MA Janssen is the PI of a grant from the US National Science Foundation that funded this research. Grant Award is 2049553. The sponsor did not play a role in study design, data collection and analysis, decision to publish or preparation of the manuscript.