Network analysis of additional clinical features of (Internet) gaming disorder

Int J Methods Psychiatr Res. 2024 Jun;33(2):e2021. doi: 10.1002/mpr.2021.

Abstract

Objectives: There are dozens of screening instruments purporting to measure the (Internet) gaming disorder (IGD/GD). The two prominent diagnostic manuals, DSM-5 and ICD-11, list several additional diagnostic or clinical features and problems (e.g., neglect of sleep, neglect of daily duties, health deterioration) that should co-occur or be caused by the IGD/GD. It remains unclear how specific IGD/GD operationalizations (different screening scales) are related to these functional impairments.

Methods: To explore this, data on six measures of IGD/GD (IGDS9-SF, GDSS, GDT, GAMES test, two self-assessments) and 18 additional diagnostic features were collected from a sample of 1009 players who play digital games at least 13 h per week. A network approach was utilized to determine which operationalization is most strongly associated with functional impairment.

Results: In most of the networks, IGD/GD consistently emerged as the most central node.

Conclusion: The similar centrality of IGD/GD, irrespective of its definition (DSM-5 or ICD-11) or operationalization, provides support for the valid comparison or synthesis of results from studies that used instruments coming from both DSM-5 and ICD-11 ontologies, but only if the goal is to evaluate IGD/GD relationships to other phenomena, not the relationships between the symptoms themselves.

Keywords: diagnostic; functional impairment; gaming disorder; network analysis; network approach.

MeSH terms

  • Adolescent
  • Adult
  • Female
  • Humans
  • Internet Addiction Disorder* / diagnosis
  • Internet Addiction Disorder* / physiopathology
  • Male
  • Video Games
  • Young Adult