Performance on a target acquisition task differs between augmented reality and touch screen displays

Appl Ergon. 2024 Apr:116:104185. doi: 10.1016/j.apergo.2023.104185. Epub 2023 Dec 2.

Abstract

Target acquisition tasks quantify human motor and perceptual abilities while performing discrete tasks to support interface design and sensorimotor assessments. This study investigated the effects of display, Touchscreen and Augmented Reality (AR), on a standardized 2D multidirectional target acquisition task. Thirty-two participants performed the target acquisition task with both modality types and at two indexes of difficulty. The touchscreen modality yielded improved performance over AR as measured by accuracy, precision, error rates, throughput, and movement time. Throughput using the nominal index of difficulty was 10.12 bits/s for touchscreen and 3.11 bits/s for AR. AR designers can use the results to improve performance when designing AR interfaces by selecting larger buttons when accuracy and efficiency are required and by embedding perception cues to button target surfaces such as depth and proximity cues.

Keywords: Augmented reality; Fitts' law; Hand-eye coordination.

MeSH terms

  • Augmented Reality*
  • Cues
  • Humans
  • Movement
  • Psychomotor Performance*