Social Robot Navigation Tasks: Combining Machine Learning Techniques and Social Force Model

Sensors (Basel). 2021 Oct 26;21(21):7087. doi: 10.3390/s21217087.

Abstract

Social robot navigation in public spaces, buildings or private houses is a difficult problem that is not well solved due to environmental constraints (buildings, static objects etc.), pedestrians and other mobile vehicles. Moreover, robots have to move in a human-aware manner-that is, robots have to navigate in such a way that people feel safe and comfortable. In this work, we present two navigation tasks, social robot navigation and robot accompaniment, which combine machine learning techniques with the Social Force Model (SFM) allowing human-aware social navigation. The robots in both approaches use data from different sensors to capture the environment knowledge as well as information from pedestrian motion. The two navigation tasks make use of the SFM, which is a general framework in which human motion behaviors can be expressed through a set of functions depending on the pedestrians' relative and absolute positions and velocities. Additionally, in both social navigation tasks, the robot's motion behavior is learned using machine learning techniques: in the first case using supervised deep learning techniques and, in the second case, using Reinforcement Learning (RL). The machine learning techniques are combined with the SFM to create navigation models that behave in a social manner when the robot is navigating in an environment with pedestrians or accompanying a person. The validation of the systems was performed with a large set of simulations and real-life experiments with a new humanoid robot denominated IVO and with an aerial robot. The experiments show that the combination of SFM and machine learning can solve human-aware robot navigation in complex dynamic environments.

Keywords: Reinforcement Learning; Social Force Model; social robot navigation.

MeSH terms

  • Humans
  • Machine Learning
  • Models, Theoretical
  • Pedestrians*
  • Robotics*
  • Social Interaction