Methodological and institutional considerations for the use of 360-degree video and pet animals in human subject research: An experimental case study from the United States

Behav Res Methods. 2021 Jun;53(3):977-992. doi: 10.3758/s13428-020-01458-5.

Abstract

Head-mounted virtual-reality headsets and virtual-reality content have experienced large technological advances and rapid proliferation over the last years. These immersive technologies bear great potential for the facilitation of the study of human decision-making and behavior in safe, perceptually realistic virtual environments. Best practices and guidelines for the effective and efficient use of 360-degree video in experimental research is also evolving. In this paper, we summarize our research group's experiences with a sizable experimental case study on virtual-reality technology, 360-degree video, pet animals, and human participants. Specifically, we discuss the institutional, methodological, and technological challenges encountered during the implementation of our 18-month-long research project on human emotional response to short-duration 360-degree videos of human-pet interactions. Our objective in this paper is to contribute to the growing body of research on 360-degree video and to lower barriers related to the conceptualization and practice of research at the intersection of virtual-reality experiences, 360-degree video, live animals, and human behavior. Practical suggestions for human-subject researchers interested in utilizing virtual-reality technology, 360-degree videos, and pet animals as a part of their research are discussed.

Keywords: 360-degree video; Experimental design; Human emotion; Pet dogs; Virtual reality.

Publication types

  • Research Support, N.I.H., Extramural

MeSH terms

  • Animals
  • Emotions
  • Goals
  • Humans
  • Research Design
  • Research Subjects
  • United States
  • Virtual Reality*