The Influence of Active Gaming on Cardiorespiratory Fitness in Black and Hispanic Youth

J Sch Health. 2018 Oct;88(10):768-775. doi: 10.1111/josh.12679.

Abstract

Background: Youth in the United States have low levels of cardiorespiratory fitness, a risk factor for childhood obesity. Lower levels of physical fitness for black and Hispanic youth contribute to health disparities. In this feasibility study, we examined active video games (AVGs) as a tool to improve fitness and attitudes toward physical activity during early adolescence.

Method: A 6-week AVG program took place in a youth development program in a high-poverty neighborhood in New York City. Youth aged 10 to 15 years (50% overweight or obese) participated in 2 fitness tests and completed surveys that captured barriers to physical activity pre- and postintervention. Each week, participants played Wii Fit games for 30 minutes.

Results: Participants improved the number of sit-ups and step-ups they completed from pre- to postintervention (p < .05). Participants also increased their self-efficacy, intention to exercise and perceived social support to exercise (p < .05). Youth reported a high level of enjoyment and perceived Wii Fit as ways to increase physical fitness and increase their physical activity.

Conclusion: AVGs may be a viable alternative exercise program to increase physical activity for black and Hispanic youth living in poverty-impacted neighborhoods.

Keywords: adolescent; cardiorespiratory fitness; physical fitness; video games.

Publication types

  • Research Support, N.I.H., Extramural

MeSH terms

  • Adolescent
  • Black or African American / psychology*
  • Cardiorespiratory Fitness / psychology*
  • Child
  • Equipment Design
  • Exercise / psychology*
  • Female
  • Heart Rate / physiology
  • Hispanic or Latino / psychology*
  • Humans
  • Male
  • New York City
  • Pediatric Obesity / prevention & control*
  • Sedentary Behavior
  • Video Games / psychology*