Most research on texture density has utilized textures rendered as two-dimensional (2D) planar surfaces, consistent with the conventional definition of density as the number of texture elements per unit area. How the brain represents texture density information in the three-dimensional (3D) world is not yet clear. Here we tested whether binocular information affects density processing using simultaneous density contrast (SDC), in which the perceived density of a texture region is changed by a surround of different density. We considered the effect on SDC of two types of binocular information: the stereoscopic depth relationships and the interocular relationships between the center and surround textures. Observers compared the perceived density of two random dot patterns, one with a surround (test stimulus) and one without (match), using a 2AFC staircase procedure. In Experiment 1 we manipulated the stereo-depth of the surround plane systematically from near to far, relative to the center plane. SDC was reduced when the difference in stereo-depth between test center and surround increased. In Experiment 2 we spread the surround dots randomly across a stereo-depth volume from small to large volume sizes, and found that SDC was slightly reduced with volume size. The decrease of SDC in both experiments was observed with dense surrounds only, but not with sparse surrounds. In the last experiment we presented center and surround in the same depth plane but dichopticly, monopticly, and binocularly. A strong interocular transfer of SDC was found in the dichoptic condition. Together these results show that texture density processing is sensitive to binocularity.