Computer-based anatomy a prerequisite for computer-assisted radiology and surgery

Acad Radiol. 2006 Jan;13(1):104-12. doi: 10.1016/j.acra.2005.08.034.

Abstract

Rationale and objectives: The aim of the study is to show the possibilities opened up by three-dimensional (3D) computer-based models of the human body for education in anatomy, training of radiological and endoscopic examinations, and simulation of surgical procedures.

Materials and methods: Based on 3D data sets obtained from the Visible Human and/or clinical cases, virtual body models are created that provide an integrated spatial and symbolic description of the anatomy by using interactive color/intensity-based segmentation, ray casting visualization with subvoxel resolution, a semantic network for knowledge modeling, and augmented QuickTime VR (Apple Computer, Inc, Cupertino, CA) movies for presentation.

Results: From these models, various radiological, endoscopic, or haptic manifestations of the body can be derived. This is shown with examples from anatomy teaching, correlation of x-ray images with 3D anatomy for education in radiology, gastrointestinal endoscopy, correlation of ultrasound images with 3D anatomy in endoscopic ultrasonography, and simulation of drilling in temporal bone surgery.

Conclusion: The presented models provide a means for realistic training in interpretation of radiological and endoscopic images of the human body. Furthermore, certain surgical procedures may be simulated realistically. Used as a complement to the current curriculum, these models have the potential to greatly decrease education times and costs.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Anatomy / education*
  • Computer Simulation
  • Computer-Assisted Instruction*
  • Humans
  • Imaging, Three-Dimensional
  • Models, Anatomic
  • Radiology / education*
  • User-Computer Interface