Three-dimensional shape and two-dimensional surface reflectance contributions to face recognition: an application of three-dimensional morphing

Vision Res. 1999 Sep;39(18):3145-55. doi: 10.1016/s0042-6989(99)00034-6.

Abstract

We measured the three-dimensional shape and two-dimensional surface reflectance contributions to human recognition of faces across viewpoint. We first divided laser scans of human heads into their two- and three-dimensional components. Next, we created shape-normalized faces by morphing the two-dimensional surface reflectance maps of each face onto the average three-dimensional head shape and reflectance-normalized faces by morphing the average two-dimensional surface reflectance map onto each three-dimensional head shape. Observers learned frontal images of the original, shape-normalized, or reflectance-normalized faces, and were asked to recognize the faces from viewpoint changes of 0, 30 and 60 degrees. Both the three-dimensional shape and two-dimensional surface reflectance information contributed substantially to human recognition performance, thus constraining theories of face representation to include both types of information.

Publication types

  • Research Support, Non-U.S. Gov't
  • Research Support, U.S. Gov't, P.H.S.

MeSH terms

  • Discrimination Learning / physiology
  • Face*
  • Form Perception / physiology*
  • Humans
  • Pattern Recognition, Visual / physiology*